Minggu, 09 Desember 2012

How to Draw Animation (Basic Hints Clean Up)

How to Draw Animation (Basic Hints Clean Up)
How to Draw Animation (Basic Hints Clean Up). Construction of animated images can be created with any technique either manually or with the aid of digital computers. Although the cartoon animation, we should regard it as a character who has a skeleton and muscles - not just one set of lines! When starting a new character to draw, we have to read every sheet models available and record every little thing that affects the consistency of character.
Drawing animation really need to spend some time apart. First, we can try to draw on a sheet of construction paper base character (see illustration). This will help us to get used to drawing in proportion to the character. Learn to draw animated characters can begin by drawing shapes. Special attention should be directed at the ends of the line, because it will determine the overall shape of the object or character you drew. (Drawing more leads connecting lines into shapes and solids, and always set the feeling when we draw).
Here are simple instructions that we can use in How to Draw Animation:

   
1. Avoid images and pictures parallel twin. Layout twins can create the impression of stiffness and the picture looks flat.
   
2. Avoid the lines that intersect -> this will affect the eye thus see the shape of the unwanted. The lines that intersect can also cause effects that individual forms blend into one another.
   
3. Creating a silhouette (shadow) is strong, if you want the image can still be seen in the darkness (objects are in a dark room).
   
4. Avoid ambiguity - the "sorta-kinda" or "might" makes vague and uncertain area. Creating images must be solid, clear with a clear line should not hesitate!
   
5. Avoid "sawtooth effect" and the monotonous lines. Vary the clumps of hair, long lines in clothing, skin folds, etc.. so that the images can seem more real and natural.
   
6. Focus on the Right - Take the time to detail the areas that require focus (ie: face -> mouth, nose or eyes in particular, or hands if the characters involved in some scenes or movements that involve).
   
7. Know where to put the scenes (scenes efficiency) - We can speed up the animation (the parts of a character) to the scene or action is fast and fast is feasible or reasonable (eg, running), but also have to spend more time the scene is slow or normal (eg, walking).
   
8. Perspective - In the flat field of animation, the perspective is a way of describing an object on a horizontal surface as seen by the eye in three dimensions. Thus, an image will look realistic. Using overlapping lines in the right place to create the right perspective. Do not feel limited by the state of the two-dimensional flat on the paper. We can use the help of a three-dimensional visualization with trying how to draw a box to exercise animations make the characters.
   
9. Action Line - This is especially useful in rough animation and cleaning key animation (Clean Up). When we make or draw an animal character, then we should be able to specify an image that is in the vicinity or existing character.

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